Arkham Horror: The Card Game [2026] - Review It's ba-ack, with a brand-new starting point
Unlike the other colors in this series, this one is very disconnected like Black either losing life or sacrificing dorks, or Green about dorks or reds discard to draw or exile from your library for a turn, White has tons of card draw in different boxes and ways and is very wide, but not that deep
Invasion of Ikoria As mentioned above, tutors are really good cards
There are also cards within the archetype based on Akira and Fullmetal Alchemist, although the latter is only a reference due to its name, Fullmetalfoes Alkahest

One link arrow point to the Right so that when it's revived in the main monster zone by Zenmaitary you can XYZ again to zone it points to Stingray + Shark [OCG BANLIST] SS Stingray and activate its effect SS magician from deck Activate Stingray to lower its level Trigger magician, SS magician Trigger Shark to SS it Activate shark, reduce its level Trigger magician to summon Rabbit Link with 2 magicians for Zenmatic Xyz Shark and Stingray for carrier activate carrier, SS magician activate link, target stingray, SS Zenmaitary Trigger magican, SS Shark activate Zenmaitary SS link back Xyz for Zenmaite Banish Rabbit result: Zenmaite, Zenmaitary, Zenmatic and Carrier [This combo doesn't use your normal summon so you could just normal a different Wind-Up that can activate its effect instead of shark] I don't take credit for any images used in this post, all images belong to the original artist