We've got a few Lands which do other things, like Rogue's Passage (which gets our Equipped Creature through), Castle Ardenvale (which makes more Creatures), Emeria, the Sky Ruin (which buys back our dead stuff), and Maze of Ith, which can save us from a certain death
And as you'll soon see, this card back not only looks good, it has a job to do during your games
Aggressive decks should run 2-3 rituals alongside standard mana rocks to deploy threats ahead of curve
An ideal mana curve favors cards that cost less mana to play, such as two to three, with cards requiring four, five, and six or more mana cards fewer in number
Getting board control, a sacrifice outlet, card draw, and a discard outlet in a single 4-mana creature is a lot of valuable text