Agent of the Shadow Thieves Akroma, Vision of Ixidor Alesha's Legacy Animus of Predation Battle-Rage Blessing Bleeding Effect Eater of Virtue Gift of Doom Horrid Vigor Indominus Rex, Alpha Kathril, Aspect Warper Klaw, Master of Sound Majestic Myriarch Maximum Overdrive Odric, Blood-Cursed Odric, Lunarch Marshal Offer Immortality Pharika, God of Affliction Pitiless Pontiff Rakish Scoundrel Rayami, First of the Fallen Ready // Willing Ready // Willing Rhonas the Indomitable Rodolf Duskbringer Selective Adaptation Soulflayer Super-Adaptoid Thunderous Orator Urborg Scavengers Wintermoor Commander Wretched Bonemass
The Earth Crystal is a counter doubler, and cost reduction, at four mana
This leaves us with a very odd set from a financial perspective
Seriously, you do not have to sell me very hard on "play a blue card that tutors for a bunch of things." For those of you who wish I would get back to talking about real decks, dont worry
Its sort of the game designer's way of signaling, Hey, this card is important! Every new set of cards that comes out takes place in a different world (called planes), so the legends of each plane tend to pop up whenever a new set comes out in a plane the game has already visited