Top 5 Worst Mythic Rares in Magic: The Gathering When the mythic rare rarity was introduced in 2008, Magic: The Gatherings Head Designer Mark Rosewater laid out the philosophy: mythics were meant to be special and unique, like Planeswalkers, most legends, and fantastic creatures and spells
Bladegriff Prototype isn't bad, but its effect doesn't always help you as much as it helps others, and once a multiplayer game is down to two players, it's basically just your opponent sacrificing permanents, which might not be that impactful in the late game
Rinse and repeat until you bury your opponents with an excess of resources
Ephemerate doesnt save your creature from a board wipe, but Eerie Interlude does
This means that you generally need more copies of cards that cost less and fewer copies of cards that cost more