The Amethyst cards in this deck balance out the Amber cards nicely, with more powerful, higher cost cards that can even bring cards back from your discard pile
[3] Parts on all cards Cost: The number in the top-left corner shows how much ink the card costs to play
Also, Im heavily biased towards new cards (sorry, reprints) and Standard playability, but Im also including an interesting Commander card here and there, not to mention the legendary powerhouses people are already trying to build around
But if youre playing any deck that wants to Fling creatures, or give everything trample, or use Mage Slayer, or even just gain a bunch of life off of power, then this is the card for you
A 5/4 trampler on turn 2 will end a game in a hurry