Zanarkand, Ancient Metropolis Just like with Balamb, any land that does things other than tapping for mana is worth a second look, especially if that land is making creatures or turning into a creature
Theres a lot of very silly things you can do with this card, and we love it
Everything blends together to an extent, from the shadowy figures fleeing into the foreground, to the components of the partially-digested ride in the back
If the designers thought that cards would be roughly equally accessible, then the distribution and density of creatures is grossly insufficient
Also, Whenever a creature is put into an opponents graveyard from the battlefield, you gain life equal to its toughness. The rulings around MTG have changed since this card was first printed, and the short of that is that it actually affects all opponents, which makes it incredibly good at gaining you life